Tags: player textdraw playertextdraw


This callback was added in SA-MP 0.3e and will not work in earlier versions!


This callback is called when a player clicks on a player-textdraw. It is not called when player cancels the select mode (ESC) - however, OnPlayerClickTextDraw is.

Name Description
playerid The ID of the player that selected a textdraw
playertextid The ID of the player-textdraw that the player selected.


It is always called first in filterscripts so returning 1 there also blocks other scripts from seeing it.


new PlayerText:gPlayerTextDraw[MAX_PLAYERS];

public OnPlayerConnect(playerid)
    // Create the textdraw
    gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw");
    PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
    PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0);
    PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff);
    PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1);
    PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff);
    PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], 1);
    PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);

    // Make it selectable
    PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], 1);

    // Show it to the player
    PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
    return 1;

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    if(newkeys == KEY_SUBMISSION)
        SelectTextDraw(playerid, 0xFF4040AA);
    return 1;

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
    if(playertextid == gPlayerTextDraw[playerid])
         SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
         return 1;
    return 0;



When a player presses ESC to cancel selecting a textdraw, OnPlayerClickTextDraw is called with a textdraw ID of 'INVALID_TEXT_DRAW'. OnPlayerClickPlayerTextDraw won't be called also.

  • PlayerTextDrawSetSelectable: Sets whether a player-textdraw is selectable through SelectTextDraw
  • OnPlayerClickTextDraw: Called when a player clicks on a textdraw.
  • OnPlayerClickPlayer: Called when a player click on another.