OnPlayerConnect

Tags: player

Description

This callback is called when a player connects to the server.

Name Description
playerid The ID of the player that connected.

Returns

0 - Will prevent other filterscripts from receiving this callback.

1 - Indicates that this callback will be passed to the next filterscript.

It is always called first in filterscripts.

Examples

public OnPlayerConnect(playerid)
{
    new string[64], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string,sizeof string,"%s has joined the server. Welcome!",pName);
    SendClientMessageToAll(0xFFFFFFAA,string);
    return 1;
}

Notes

TIP

This callback can also be called by NPC.