OnPlayerEnterCheckpoint

Tags: player checkpoint

Description

This callback is called when a player enters the checkpoint set for that player.

Name Description
playerid The player who entered the checkpoint.

Returns

It is always called first in filterscripts.

Examples

//In this example, a checkpoint is created for the player when spawning,
//which creates a vehicle and disables the checkpoint.
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}

Notes

TIP

This callback can also be called by NPC.

  • SetPlayerCheckpoint: Create a checkpoint for a player.
  • DisablePlayerCheckpoint: Disable the player's current checkpoint.
  • IsPlayerInCheckpoint: Check if a player is in a checkpoint.
  • SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
  • DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
  • IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.