OnPlayerLeaveCheckpoint

Tags: player checkpoint

Description

This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.

Name Description
playerid The ID of the player that left their checkpoint.

Returns

It is always called first in filterscripts.

Examples

public OnPlayerLeaveCheckpoint(playerid)
{
    printf("Player %i left a checkpoint!",playerid);
    return 1;
}

Notes

TIP

This callback can also be called by NPC.

  • SetPlayerCheckpoint: Create a checkpoint for a player.
  • DisablePlayerCheckpoint: Disable the player's current checkpoint.
  • IsPlayerInCheckpoint: Check if a player is in a checkpoint.
  • SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
  • DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
  • IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.