OnPlayerObjectMoved

Tags: player

Description

This callback is called when a player object is moved after MovePlayerObject (when it stops moving).

Name Description
playerid The playerid the object is assigned to
objectid The ID of the player object that was moved

Returns

It is always called first in filterscripts.

Examples

public OnPlayerObjectMoved(playerid,objectid)
{
    printf("Player object moved: objectid: %d playerid: %d",objectid,playerid);
    return 1;
}

Notes

TIP

This callback can also be called for NPC.

  • MovePlayerObject: Move a player object.
  • IsPlayerObjectMoving: Check if the player object is moving.
  • StopPlayerObject: Stop a player object from moving.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.