OnPlayerSpawn

Tags: player

Description

This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)

Name Description
playerid The ID of the player that spawned.

Returns

0 - Will prevent other filterscripts from receiving this callback.

1 - Indicates that this callback will be passed to the next filterscript.

It is always called first in filterscripts.

Examples

public OnPlayerSpawn(playerid)
{
    new PlayerName[MAX_PLAYER_NAME],
    string[40];
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
    format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
}

Notes

TIP

The game sometimes deducts $100 from players after spawn.

  • SpawnPlayer: Force a player to spawn.
  • AddPlayerClass: Add a class.
  • SetSpawnInfo: Set the spawn setting for a player.