OnPlayerWeaponShot

Tags: player

WARNING

This callback was added in SA-MP 0.3z and will not work in earlier versions!

Description

This callback is called when a player fires a shot from a weapon. Only bullet weapons are supported. Only passenger drive-by is supported (not driver drive-by, and not sea sparrow / hunter shots).

Name Description
playerid The ID of the player that shot a weapon.
weaponid The ID of the weapon shot by the player.
hittype The type of thing the shot hit (none, player, vehicle, or (player)object).
hitid The ID of the player, vehicle or object that was hit.
fX The X coordinate that the shot hit.
fY The Y coordinate that the shot hit.
fZ The Z coordinate that the shot hit.

Returns

0 - Prevent the bullet from causing damage.

1 - Allow the bullet to cause damage.

It is always called first in filterscripts so returning 0 there also blocks other scripts from seeing it.

Examples

public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    new szString[144];
    format(szString, sizeof(szString), "Weapon %i fired. hittype: %i   hitid: %i   pos: %f, %f, %f", weaponid, hittype, hitid, fX, fY, fZ);
    SendClientMessage(playerid, -1, szString);
    return 1;
}

Notes

TIP

This callback is only called when lag compensation is enabled. If hittype is:

  • BULLET_HIT_TYPE_NONE: the fX, fY and fZ parameters are normal coordinates, will give 0.0 for coordinates if nothing was hit (e.g. far object that the bullet can't reach);
  • Others: the fX, fY and fZ are offsets relative to the hitid.

TIP

GetPlayerLastShotVectors can be used in this callback for more detailed bullet vector information.

WARNING

Known Bug(s): Isn't called if you fired in vehicle as driver or if you are looking behind with the aim enabled (shooting in air). It is called as BULLET_HIT_TYPE_VEHICLE with the correct hitid (the hit player's vehicleid) if you are shooting a player which is in a vehicle. It won't be called as BULLET_HIT_TYPE_PLAYER at all. [Click here for a possible fix] Partially fixed in SA-MP 0.3.7: If fake weapon data is sent by a malicious user, other player clients may freeze or crash. To combat this, check if the reported weaponid can actually fire bullets.

  • GetPlayerLastShotVectors: Retrieves the vector of the last shot a player fired.