Tags: vehicle


This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water.

Name Description
vehicleid The ID of the vehicle that was destroyed.
killerid The ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.


It is always called first in filterscripts.


public OnVehicleDeath(vehicleid, killerid)
    new string[64];
    format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;



This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged). The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.

  • SetVehicleHealth: Set the health of a vehicle.