AddPlayerClass

Tags: player

Description

Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.

Name Description
modelid The skin which the player will spawn with.
Float:spawn_x The X coordinate of the spawnpoint of this class.
Float:spawn_y The Y coordinate of the spawnpoint of this class.
Float:spawn_z The Z coordinate of the spawnpoint of this class.
Float:z_angle The direction in which the player should face after spawning.
weapon1 The first spawn-weapon for the player.
weapon1_ammo The amount of ammunition for the primary spawn weapon.
weapon2 The second spawn-weapon for the player.
weapon2_ammo The amount of ammunition for the second spawn weapon.
weapon3 The third spawn-weapon for the player.
weapon3_ammo The amount of ammunition for the third spawn weapon.

Returns

The ID of the class which was just added.

319 if the class limit (320) was reached. The highest possible class ID is 319.

Examples

public OnGameModeInit()
{
    // Players can spawn with either the CJ skin (0) or The Truth skin (1).
    AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // CJ
    AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // The Truth
    return 1;
}

Notes

TIP

The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.

  • AddPlayerClassEx: Add a class with a default team.
  • SetSpawnInfo: Set the spawn setting for a player.
  • SetPlayerSkin: Set a player's skin.