AddStaticPickup

Tags:

Description

This function adds a 'static' pickup to the game. These pickups support weapons, health, armor etc., with the ability to function without scripting them (weapons/health/armor will be given automatically).

Name Description
model The model of the pickup.
type The pickup type. Determines how the pickup responds when picked up.
Float:X The X coordinate to create the pickup at.
Float:Y The Y coordinate to create the pickup at.
Float:Z The Z coordinate to create the pickup at.
virtualworld The virtual world ID to put tht pickup in. Use -1 to show the pickup in all worlds.

Returns

1 if the pickup is successfully created.

0 if failed to create.

Examples

public OnGameModeInit()
{
    // Create a pickup for armor
    AddStaticPickup(1242, 2, 1503.3359, 1432.3585, 10.1191, 0);

    // Create a pickup for some health, right next to the armour
    AddStaticPickup(1240, 2, 1506.3359, 1432.3585, 10.1191, 0);

    return 1;
}

Notes

TIP

This function doesn't return a pickup ID that you can use in, for example, OnPlayerPickUpPickup. Use CreatePickup if you'd like to assign IDs.

  • CreatePickup: Create a pickup.
  • DestroyPickup: Destroy a pickup.
  • OnPlayerPickUpPickup: Called when a player picks up a pickup.