Tags: vehicle


Adds a 'component' (often referred to as a 'mod' (modification)) to a vehicle. Valid components can be found here.

Name Description
vehicleid The ID of the vehicle to add the component to. Not to be confused with modelid.

| |componentid | The ID of the component to add to the vehicle.|


0 - The component was not added because the vehicle does not exist.

1 - The component was successfully added to the vehicle.


new gTAXI;

public OnGameModeInit()
    gTAXI = AddStaticVehicle(420, -2482.4937, 2242.3936, 4.6225, 179.3656, 6, 1); // Taxi
    return 1;

public OnPlayerStateChange(playerid, newstate, oldstate)
    if (newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
        if (GetPlayerVehicleID(playerid) == gTAXI)
            AddVehicleComponent(gTAXI, 1010); // Nitro
            SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi.");
    return 1;



Using an invalid component ID crashes the player's game. There are no internal checks for this.

  • RemoveVehicleComponent: Remove a component from a vehicle.
  • GetVehicleComponentInSlot: Check what components a vehicle has.
  • GetVehicleComponentType: Check the type of component via the ID.
  • OnVehicleMod: Called when a vehicle is modded.
  • OnEnterExitModShop: Called when a vehicle enters or exits a mod shop.