AttachObjectToPlayer

Tags: player

Description

Attach an object to a player.

Name Description
objectid The ID of the object to attach to the player.
playerid The ID of the player to attach the object to.
Float:OffsetX The distance between the player and the object in the X direction.
Float:OffsetY The distance between the player and the object in the Y direction.
Float:OffsetZ The distance between the player and the object in the Z direction.
Float:RotX The X rotation between the object and the player.
Float:RotY The Y rotation between the object and the player.
Float:RotZ The Z rotation between the object and the player.

Returns

This function always returns 0.

Examples

new myobject;
myobject = CreateObject(19341, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToPlayer(myobject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);
  • AttachObjectToVehicle: Attach an object to a vehicle.
  • AttachObjectToObject: Attach an object to an object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • SetPlayerAttachedObject: Attach an object to a player
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.