Tags: player checkpoint


Disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.

Name Description
playerid The ID of the player whose checkpoint to disable.


1: The function executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.

0: The function failed to execute. This means the player is not connected.


public OnPlayerEnterCheckpoint(playerid)
    GivePlayerMoney(playerid, 10000);
    return 1;
  • SetPlayerCheckpoint: Create a checkpoint for a player.
  • IsPlayerInCheckpoint: Check if a player is in a checkpoint.
  • SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
  • DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
  • IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
  • OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
  • OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
  • OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
  • OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.