EditAttachedObject

Tags:

WARNING

This function was added in SA-MP 0.3e and will not work in earlier versions!

Description

Enter edition mode for an attached object.

Name Description
playerid The ID of the player to enter in to edition mode
index The index (slot) of the attached object to edit

Returns

1 on success and 0 on failure.

Examples

public OnPlayerSpawn(playerid)
{
    SetPlayerAttachedObject(playerid, 0, 1337, 2);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/edit", true))
    {
        EditAttachedObject(playerid, 0);
        SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You now edit your attached object on index slot 0!");
        return 1;
    }
    return 0;
}

Notes

TIP

You can move the camera while editing by pressing and holding the spacebar (or W in vehicle) and moving your mouse.

WARNING

Players will be able to scale objects up to a very large or negative value size. Limits should be put in place using OnPlayerEditAttachedObject to abort the edit.

  • SetPlayerAttachedObject: Attach an object to a player
  • RemovePlayerAttachedObject: Remove an attached object from a player
  • IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
  • EditObject: Edit an object.
  • EditPlayerObject: Edit an object.
  • SelectObject: Select an object.
  • CancelEdit: Cancel the edition of an object.
  • OnPlayerEditAttachedObject: Called when a player finishes editing an attached object.