GetActorHealth

Tags:

WARNING

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Get the health of an actor.

Name Description
actorid The ID of the actor to get the health of.
&Float:health A float variable, passed by reference, in to which to store the actor's health.

Returns

1 - success

0 - failure (i.e. actor is not created).

NOTE: The actor's health is stored in the specified variable, not in the return value.

Examples

new MyActor;

public OnGameModeInit()
{
    MyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation
    SetActorHealth(MyActor, 100);

    new Float:actorHealth;
    GetActorHealth(MyActor, actorHealth);
    printf("Actor ID %d has %.2f health.", MyActor, actorHealth);
    return 1;
}