Returns the maximum number of players that can join the server, as set by the server variable 'maxplayers' in server.cfg.
new str; format(str, sizeof(str), "There are %i slots on this server!", GetMaxPlayers()); SendClientMessage(playerid, 0xFFFFFFFF, s);
This function can not be used in place of MAX_PLAYERS. It can not be used at compile time (e.g. for array sizes). MAX_PLAYERS should always be re-defined to what the 'maxplayers' var will be, or higher. See MAX_PLAYERS for more info.
- GetPlayerPoolSize: Gets the highest playerid connected to the server.
- IsPlayerConnected: Check if a player is connected to the server.