GetNetworkStats

Tags:

WARNING

This function was added in SA-MP 0.3c R4 and will not work in earlier versions!

Description

Gets the server's network stats and stores them in a string.

Name Description
retstr[] The string to store the network stats in, passed by reference.
retstr_size The length of the string to be stored.

Returns

This function always returns 1.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
    if(!strcmp(cmdtext, "/netstats"))
    {
        new stats[400+1];
        GetNetworkStats(stats, sizeof(stats)); // get the servers networkstats
        ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", "");
    }
    return 1;
}
Server Ticks: 200
Messages in Send buffer: 0
Messages sent: 142
Bytes sent: 8203
Acks sent: 11
Acks in send buffer: 0
Messages waiting for ack: 0
Messages resent: 0
Bytes resent: 0
Packetloss: 0.0%
Messages received: 54
Bytes received: 2204
Acks received: 0
Duplicate acks received: 0
Inst. KBits per second: 28.8
KBits per second sent: 10.0
KBits per second received: 2.7
  • GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
  • NetStats_GetConnectedTime: Get the time that a player has been connected for.
  • NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
  • NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
  • NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
  • NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
  • NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
  • NetStats_PacketLossPercent: Get a player's packet loss percent.
  • NetStats_ConnectionStatus: Get a player's connection status.
  • NetStats_GetIpPort: Get a player's IP and port.