Use this function to get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.

Name Description
objectid The objectid of the object you want to get the rotation from.
&Float:X The variable to store the X rotation, passed by reference.
&Float:Y The variable to store the Y rotation, passed by reference.
&Float:Z The variable to store the Z rotation, passed by reference.


The object's rotation is stored in the referenced variables, not in the return value.


new Float:RotX,Float:RotY,Float:RotZ;
GetObjectRot(objectid, RotX, RotY, RotZ);
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • AttachObjectToPlayer: Attach an object to a player.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.