GetPlayerCameraTargetVehicle

Tags: player vehicle

WARNING

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Get the ID of the vehicle the player is looking at.

Name Description
playerid The ID of the player to check.

Returns

The vehicle ID of the vehicle the player is looking at. INVALID_VEHICLE_ID if none.

Examples

new globalVehicleID;
public OnGameModeInit()
{
    globalVehicleID = CreateVehicle(596, 0, 0, 3, 0, 0, 0, -1, -1, -1);
    return 1;
}

public OnPlayerConnect(playerid)
{
    EnablePlayerCameraTarget(playerid, true);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/check", true))
    {
        new vehicleid = GetPlayerCameraTargetVehicle(playerid);
        if(vehicleid == globalVehicleID)
        {
             SendClientMessage(playerid, -1, "You're looking at your vehicle!");
        }
        else
        {
            SendClientMessage(playerid, -1, "You're not looking at your vehicle.");
        }
        return 1;
    }
    return 0;
}

Notes

TIP

This function can (obviously) only return one vehicle ID at a time, while the player may be looking at multiple. It generally seems to detect the closest vehicle first.

WARNING

This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.

  • GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
  • GetPlayerCameraTargetObject: Get the ID of the object a player is looking at.
  • EnablePlayerCameraTarget: Enable player camera targetting functions.
  • GetPlayerCameraFrontVector: Get the player's camera front vector