Gets the angle a player is facing.
|playerid||The player you want to get the angle of.|
|&Float:ang||The Float to store the angle in, passed by reference.|
1: The function executed successfully.
0: The function failed to execute. This means the player does not exist.
The player's angle is stored in the specified variable.
new Float:Angle, string; GetPlayerFacingAngle(playerid, Angle); format(string, sizeof(string), "Your facing angle: %0.2f", Angle); SendClientMessage(playerid, 0xFFFFFFFF, string);
Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.
- GetVehicleZAngle: Check the current angle of a vehicle.
- SetPlayerFacingAngle: Set a player's facing angle.