Tags: player


Gets the angle a player is facing.

Name Description
playerid The player you want to get the angle of.
&Float:ang The Float to store the angle in, passed by reference.


1: The function executed successfully.

0: The function failed to execute. This means the player does not exist.

The player's angle is stored in the specified variable.


new Float:Angle, string[26];
GetPlayerFacingAngle(playerid, Angle);
format(string, sizeof(string), "Your facing angle: %0.2f", Angle);
SendClientMessage(playerid, 0xFFFFFFFF, string);



Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.


Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.

  • GetVehicleZAngle: Check the current angle of a vehicle.
  • SetPlayerFacingAngle: Set a player's facing angle.