GetPlayerObjectPos

Tags: player

Description

Get the position of a player object (CreatePlayerObject).

Name Description
playerid The ID of the player whose player object to get the position of.
objectid The object's id of which you want the current location.
&Float:X A float variable in which to store the X coordinate, passed by reference.
&Float:Y A float variable in which to store the Y coordinate, passed by reference.
&Float:Z A float variable in which to store the Z coordinate, passed by reference.

Returns

1: The function executed successfully.

0: The function failed to execute. The player and/or the object don't exist.

The object's position is stored in the specified variables.

Examples

new Float:x, Float:y, Float:z;
GetPlayerObjectPos(playerid, objectid, x, y, z);
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.