Set a player's facing angle (Z rotation).
|playerid||The ID of the player to set the facing angle of.|
|Float:ang||The angle the player should face.|
1: The function executed successfully.
0: The function failed to execute. The player specified does not exist.
SetPlayerFacingAngle( playerid, 0 ); //Player faces north
north (0) | (90) west- -east (270) (Good way to remember: Never Eat Shredded Wheat) | south (180)
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.
- GetPlayerFacingAngle: Check where a player is facing.
- SetPlayerPos: Set a player's position.