SetPlayerFacingAngle

Tags: player

Description

Set a player's facing angle (Z rotation).

Name Description
playerid The ID of the player to set the facing angle of.
Float:ang The angle the player should face.

Returns

1: The function executed successfully.

0: The function failed to execute. The player specified does not exist.

Examples

SetPlayerFacingAngle( playerid, 0 ); //Player faces north
        north (0)
           |
(90) west-   -east (270)      (Good way to remember: Never Eat Shredded Wheat)
           |
        south (180)

Notes

WARNING

Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.

  • GetPlayerFacingAngle: Check where a player is facing.
  • SetPlayerPos: Set a player's position.