SetPlayerHoldingObject

Tags: player

WARNING

This function was added in SA-MP 0.3b and will not work in earlier versions!

Description

Attaches an object to a bone.

Name Description
playerid ID of the player you want to attach the object to.
modelid The model you want to use.
bone The bone you want to attach the object to.
fOffsetX (optional) X axis offset for the object position.
fOffsetY (optional) Y axis offset for the object position.
fOffsetZ (optional) Z axis offset for the object position.
fRotX (optional) X axis rotation of the object.
fRotY (optional) Y axis rotation of the object.
fRotZ (optional) Z axis rotation of the object.

Returns

1 on success, 0 on failure

Examples

public OnPlayerSpawn(playerid)
{
    SetPlayerHoldingObject(playerid, 1609, 2); //Attach a turtle to the playerid's head!
    return 1;
}

Notes

TIP

Only one object may be attached per player. This function is seperate from the CreateObject / CreatePlayerObject pools.

WARNING

This function was removed in SA-MP 0.3c. check SetPlayerAttachedObject