SetPlayerObjectMaterialText

Tags: player

WARNING

This function was added in SA-MP 0.3e and will not work in earlier versions!

Description

Replace the texture of a player object with text.

Name Description
playerid The ID of the player whose player object to set the text of.
objectid The ID of the object on which to place the text.
text The text to set.
materialindex The material index to replace with text (DEFAULT: 0).
materialsize The size of the material (DEFAULT: 256x128).
fontface The font to use (DEFAULT: Arial).
fontsize The size of the text (DEFAULT: 24) (MAX 255).
bold Bold text. Set to 1 for bold, 0 for not (DEFAULT: 1).
fontcolor The color of the text (DEFAULT: White).
backcolor The background color (DEFAULT: None (transparent)).
textalignment The alignment of the text (DEFAULT: Left).

Returns

This function does not return any specific values.

Examples

if (strcmp("/text", cmdtext, true) == 0)
{
    new myobject = CreatePlayerObject(playerid, 19353, 0, 0, 10, 0.0, 0.0, 90.0); //create the object
    SetPlayerObjectMaterialText(playerid, myobject, "SA-MP {FFFFFF}0.3{008500}e {FF8200}RC7", 0, OBJECT_MATERIAL_SIZE_256x128,\
"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    // write "SA-MP 0.3e RC7" on the object, with orange font color and black background
return 1;
}

Notes

TIP

Color embedding can be used for multiple colors in the text.

  • SetObjectMaterialText: Replace the texture of an object with text.
  • SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.
  • Ultimate Creator by Nexius
  • Texture Studio by [uL]Pottus
  • Fusez's Map Editor by RedFusion
  • Map Editor I by adri1