SetPlayerObjectPos

Tags: player

Description

Sets the position of a player-object to the specified coordinates.

Name Description
playerid The ID of the player whose player-object to set the position of.
objectid The ID of the player-object to set the position of. Returned by CreatePlayerObject.
Float:X The X coordinate to put the object at.
Float:Y The Y coordinate to put the object at.
Float:Z The Z coordinate to put the object at.

Returns

1: The function executed successfully.

0: The function failed to execute. Player and/or object do not exist.

Examples

new obj = CreatePlayerObject(...);

// Later on

SetPlayerObjectPos(playerid, obj, 2001.195679, 1547.113892, 14.283400);
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.