Tags: player


Set the rotation of an object on the X, Y and Z axis.

Name Description
playerid The ID of the player whose player-object to rotate.
objectid The ID of the player-object to rotate.
Float:RotX The X rotation to set.
Float:RotY The Y rotation to set.
Float:RotZ The Z rotation to set.


1: The function executed successfully.

0: The function failed to execute.


SetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);



To smoothly rotate an object, see MovePlayerObject.

  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.