This function can be used to change the spawn information of a specific player. It allows you to automatically set someone's spawn weapons, their team, skin and spawn position, normally used in case of minigames or automatic-spawn systems. This function is more crash-safe then using SetPlayerSkin in OnPlayerSpawn and/or OnPlayerRequestClass, even though this has been fixed in 0.2.

Name Description
playerid The PlayerID of who you want to set the spawn information.
team The Team-ID of the chosen player.
skin The skin which the player will spawn with.
Float:X The X-coordinate of the player's spawn position.
Float:Y The Y-coordinate of the player's spawn position.
Float:Z The Z-coordinate of the player's spawn position.
Float:rotation The direction in which the player needs to be facing after spawning.
weapon1 The first spawn-weapon for the player.
weapon1_ammo The amount of ammunition for the primary spawnweapon.
weapon2 The second spawn-weapon for the player.
weapon2_ammo The amount of ammunition for the second spawnweapon.
weapon3 The third spawn-weapon for the player.
weapon3_ammo The amount of ammunition for the third spawnweapon.


This function does not return any specific values.


public OnPlayerRequestClass(playerid, classid)
    // This simple example demonstrates how to spawn every player automatically with
    // CJ's skin, which is number 0. The player will spawn in Las Venturas, with
    // 36 Sawnoff-Shotgun rounds and 150 Tec9 rounds.
    SetSpawnInfo( playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0 );
  • SetPlayerSkin: Set a player's skin.
  • SetPlayerTeam: Set a player's team.
  • SpawnPlayer: Force a player to spawn.