Tags: vehicle


Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).

Name Description
vehicleid The ID of the vehicle to set the health of.
Float:health The health, given as a float value.


1: The function executed successfully.

0: The function failed to execute. This means the vehicle does not exist.


if(strcmp("/fixengine", cmdtext, true) == 0)
    new vehicleid = GetPlayerVehicleID(playerid);
    SetVehicleHealth(vehicleid, 1000);
    SendClientMessage(playerid, COLOUR_WHITE, "The vehicles engine has been fully repaired.");
    return 1;



Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.

  • GetVehicleHealth: Check the health of a vehicle.
  • RepairVehicle: Fully repair a vehicle.
  • SetPlayerHealth: Set a player's health.
  • OnVehicleDeath: Called when a vehicle is destroyed.