SetVehicleZAngle

Tags: vehicle

Description

Set the Z rotation (yaw) of a vehicle.

Name Description
vehicleid The ID of the vehicle to set the rotation of.
Float:z_angle The Z angle to set.

Returns

1: The function executed successfully.

0: The function failed to execute. The vehicle specified does not exist.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/flip", true) == 0)
    {
        new currentveh;
        new Float:angle;
        currentveh = GetPlayerVehicleID(playerid);
        GetVehicleZAngle(currentveh, angle);
        SetVehicleZAngle(currentveh, angle);
        SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
        return 1;
    }

     return 0;
}

Notes

TIP

A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used. The X and Y rotations can not be set. This function does not work on unoccupied vehicles (It is believed to be a GTA limitation).

  • GetVehicleZAngle: Check the current angle of a vehicle.
  • SetVehiclePos: Set the position of a vehicle.