TextDrawSetSelectable

Tags: textdraw

WARNING

This function was added in SA-MP 0.3e and will not work in earlier versions!

Description

Sets whether a textdraw can be selected (clicked on) or not

Name Description
text The ID of the textdraw to make selectable.
set 1 to make it selectable, or 0 to make it not selectable.

Returns

This function does not return any specific values.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/selectd", true))
    {
        for(new i = 0; i < MAX_TEXT_DRAWS; i++) TextDrawSetSelectable(Text:i, 1);
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All textdraws can be selected now!");
        return 1;
    }
    return 0;
}

Notes

TIP

Use TextDrawTextSize to define the clickable area.

WARNING

TextDrawSetSelectable must be used BEFORE the textdraw is shown to players for it to be selectable.

  • SelectTextDraw: Enables the mouse, so the player can select a textdraw
  • CancelSelectTextDraw: Cancel textdraw selection with the mouse
  • OnPlayerClickTextDraw: Called when a player clicks on a textdraw.